![]() ![]() Eventually, you beat each dungeon and its bosses, unlocking the next biome, where you’ll find even better loot.Īs fun as all that is, it’s in-between this action where Moonlighter shines. You delve into dungeons and battle enemies in old-school Zelda -style combat, learning enemy attack patterns and viable tactics through repetition. I've been playing the Star Trek II Wrath of Mod mod for Civ 4 and it's a blast but of course there is no tactical combat per se in Civ 4.A dungeon-crawling roguelite with a difference, Moonlighter places you in the shoes of a shopkeep who trades in monster parts and other spelunking spoils. I agree that this game positively SCREAMS for modding capabilities. Obviously that is going to depend upon sales of the game as to whether Sid decides to implement new features. He stated that at this time there is no modding support but that he wouldn't rule it out as a possibility in the future. ![]() Originally posted by jcaracc2003:There is a recent stream from Gamespot which asks Sid this very question. :) I would hazard a guess however that if the game is successful, we'll see some DLC first perhaps in the form of alien races or, as in the case of the legendary MOO II, a super menace like the Antareans that threaten the galaxy. Here's hoping that Starships does well as this with odding capabilities could be a TBS space gamers wet dream. I was always a fan of Space Empires IV and there are tons of mods for that venerable game including Star Trek, Star Wars, Babylon 5, Battlestar Galactica, Farscape, and others. I've been playing the Star Trek II Wrath of Mod mod for Civ 4 and it's a blast but of course there is no tactical combat per se in Civ 4. ![]() There is a recent stream from Gamespot which asks Sid this very question. ![]()
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